Sunday, May 24, 2020

scarlet letter study guide - 4403 Words

Reading Guide Questions Chapters I and II Identifying Facts 1. What two necessities, according to Hawthorne. must the founders of a new colony provide immediately? 2. Under whose footsteps was the rose-bush outside the prison supposed to have sprung up? 3. What is the significance of the scarlet letter A which is embroidered on Hester’s gown? Interpreting Meanings 5. What conclusion can you draw from the fact that every new colony must provide a prison and a cemetery at once? 6. How do most of the townspeople regard Hester’s punishment—as too severe, too lenient. or appropriate? 7. 6. After hearing of Hester’s crime and punishment, the stranger vows that her lover’s identity will be known. How†¦show more content†¦Explain your answer. 6. Describing how Hester is able to support herself and her child, Hawthorne says â€Å"She possessed an art that sufficed . . . to supply food for her thriving infant and herself. It was the art—then, as now, almost the only one within a woman’s grasp—of needlework.† What does he mean by â€Å"the only [art] within a woman’s grasp?† 7. Cite some examples of the grim games played by the Puritan children. 4. 2. How does Hawthorne characterize the disciplining of children in the early days of the Boston Colony? 3. Chapter V Identifying Facts 1. What reasons does Hawthorne give for Hester’s remaining in Boston, where she is an outcast? 8. But sometimes, once in many days. or perchance in many months, she felt an eye— a human eye— upon the ignominious brand, that seemed to give a momentary relief, as if half of her agony was shared. The next instant, back it all rushed again for in that brief interval, she had sinned anew. Had Hester sinned alone? In describing the harsh disciplinary practices of the Puritan family, Hawthorne observed that these practices were â€Å"enjoined by scriptural authority.† He is referring to Prov. 13:24: â€Å"He who spares his rod hates his son, but he who loves him takes care to chastise him.† Does Hester follow this practice of not sparing the rod? Do you think that Pearl would have been more obedient and docile if Hester had taken a different approach toShow MoreRelatedEssay on Scarlet Letter Study Guide1628 Words   |  7 Pages11 The Scarlett Letter, Nathanial Hawthorne Chapters I and II 1. What two necessities, according to Hawthorne, must the founders of a new colony provide immediately? - Prison and a cemetery 2. Under whose footsteps was the rose-bush outside the prison supposed to have sprung up? Sainted Anne Hutchinson 3. What kind of spectacle have the townspeople of Boston gathered to witness? The public humiliation of Hester Prynne 4. What is the significance of the scarlet letter A which is embroideredRead MoreScarlet Letter Study Guide Answers3151 Words   |  13 Pagescolony are a cemetery and a prison. 2. The rose bush outside the prison sprung up under the footsteps of the sainted Ann Hutchinson. 3. The town people have gathered to witness the punishment of Hester Prynne. 4. The scarlet letter on her bodice is meant as punishment for her sin. The letter A stands for adultery. 5. Every new colony is quick in building a cemetery and prison because they know that misbehavior and death are inevitable. 6. Many of the town people regard Hester’s punishment as too lenientRead MoreNathaniel Hawthorne s The Scarlet Letter1631 Words   |  7 Pagesdeveloped the theme for his most renowned literary novel, The Scarlet Letter. In The Scarlet Letter, Nathaniel Hawthorne emphasized the impact that societal isolation can have on individuals. Several of the victims inflicted with isolation throughout the novel were ultimately met with their inevitable downfalls. One particular character, Hester Prynne, was selected to undergo a struggle comparable to Hawthorne’s own. Hawthorne’s The Scarlet Letter centered its characters on a theme of both physical andRead MoreScarlet Letter Analysic- Form, Plot, Tone, Essay607 Words   |  3 PagesScarlet Letter Analysis Form, Structure and Plot: The structure that Hawthorne puts the Scarlet Letter is very tight, and is in essentially three parts, each revolving around the scaffold. The first scaffold scene, Hester confesses her sin of adultery to the crowd in the light of day. The second scaffold scene takes place in the middle of the book at night; it is the climax of the plot. Dimmesdale climbs onto the scaffold, and asks for Hester and Pearl to join him. This is not a confession, as thereRead MoreSummary Of The Scarlet Letter 1329 Words   |  6 PagesMelanie Showers Mrs. Voshell Honors English 10 8 January 2016 Morality in The Scarlet Letter In The Scarlet Letter, Hawthorne describes many defining instances of different characters’ morality. Some of the characters’ opinions are very different, but the people of the town have a general morality that leads Hester Prynne and Arthur Dimmesdale to deal with their sins differently in public, than in private. First, Hester’s morality, is not very defined at the beginning. She seems as though sheRead MoreArthur Dimmesdales Guilt and Hypocrisy Essay829 Words   |  4 Pagesgripping tale, The Scarlet Letter, a revered Puritan minister suffers from cowardly guilt and hypocrisy after he commits adultery in this novel staged in the seventeenth century. Arthur Dimmesdale, who hides himself in the shame of his lover, Hester Prynne, protects his reputation among the Puritan people. The scaffold, a public symbol of disgrace, contrasts with the pastor’s silent sin of adultery. When Hester became a symbol of sin among the people and wore the scarlet letter as punishment, DimmesdaleRead MoreThats What1831 Words   |  6 Pagesprovide a prison and a cemetery in The Scarlet Letter draws the conclusion that even in a Utopia, there will always be sin, and sin leads ... Scarlet letter - Pastebin.com pastebin.com/i7QvSd6w Sep 23, 2012 - What conclusion can you draw from the fact that every new colony ... Too lenient and that she should be hanged ... What clues to the identity of the stranger does Hawthorn provide in the first three paragraphs of Chapter III? Scarlet Letter Study Guide - College Essay - Canoness www.studymodeRead MoreThe Scarlet Letter1456 Words   |  6 Pagesa Christ figure in The Scarlet Letter. She displays self-sacrifice, saintlike features, and exemplifies some biblical teachings throughout the book. The first, which is self-sacrifice, is shown when Hester is standing on the scaffold in front of the whole town and will not uncover the other participant in the adultery. Reverend Wilson questions her of this man that helped commit this crime, â€Å"Speak out thy name! That, and thy repentance, may avail to take the scarlet letter off thy breast† (60), withRead MoreIntense Character Transformations in The Scarlett Letter by Nathaniel Hawthorne965 Words   |  4 PagesIn The Scarlet Letter, readers witness Hester Prynne and Arthur Dimmesdale undergo intense character transformations as a direct result of their isolation from society. The isolation that the two characters experience changes them both into different people—Hester for the better and Dimmesdale for the worse. It is revealed that the reason for their isolation is that Hester and Dimmesdale had an affair, and Hester later gave birth to their child, Pearl. Hester never exposes Dimmesdale as Pearl’s fatherRead MoreAnalysis of Sin in The Scarlet Letter1393 Words   |  6 Pagesuniversally. The range of acts and thoughts covered by sin is vast; Hawthorne critically explores the strict, inflexible Puritanical approach to sin and its implication for individuals and society. Hawthorne investigates the intent behind sin in The Scarlet Letter using Dimmesdale and Chillingworth in order to criticize the Puritan Code and to demonstrate the ramifications intent can have on the sinner’s ability to earn forgiveness and gain redemption. Dimmesdale’s and Hester’s sin of adultery serves

Wednesday, May 13, 2020

Using Video Games In Developing AI - Free Essay Example

Sample details Pages: 8 Words: 2546 Downloads: 9 Date added: 2019/05/06 Category Entertainment Essay Level High school Tags: Video Games Essay Did you like this example? According to Henry Lowood, video games before the 1970s operated without a single program code or algorithm, but developed with a simple logic design and television technologies (5). The introduction of microprocessors and computer circuits in the early 1970s contributed enormously to the improvement of algorithms, computer software, artificial intelligence and video games. Moreover, early AI researchers at MIT and Stanford University not only assisted in developing programmed games but also grafted AI onto video games and foresaw the boundless capacity of these new technologies. Nowadays, many people from various fields, including IT, are developing cognitive technology and striving to implement AI to their business in diverse forms. Since I am majoring in technology management in the college, in the half of my classes, the professors and classmates all talk about new technologies, AI in particular. I have learned that there are many forms of AI in industries from simple process automation to relatively complicated cognitive engagement. More importantly, the benefit that the cognitive technology will bring has a huge impact on manufacturing, logistics, marketing and sales. It is now easy to see automated robots in factories or communicate with an AI agent that provides customer service which is available any time even in late night. Nevertheless, cognitive technology that solves complex problems in real-world is not common yet. I remember when one of the professors asked in the class about the first experience on AI, most of the classmates answered the customer services or smart home devices. However, the first time I experienced AI was when I played against the AI program in Starcraft, a military real-time strategy video game from Blizzard Entertainment, in the summer of 1999. I did not know the significance of AI at that time, but the intelligent machines eventually become an important technology worldwide. I realized that the AI boom began wit h video games in the 1970s from the early popular adventure game Zork to the recent AI Go player AlphaGo as well as many others. It is already proven that AI and video games helped develop each other for decades. Adapting AI to video games is much easier than to the real world. Therefore, games could be an appropriate method to help AI adapt to the real world and solve physical problems that share similar properties to video games. I first became interested in the relationship between AI and games when Google DeepMinds AlphaGo, an AI program that plays the board game Go, beat Sedol Lee, the 18-time world champion considered to be the best Go player in the last decade. It has become more common for AI players to win games against humans in chess, quiz shows, Othello, and video games. Unlike other simple board games, Go is played on a board that has a 1919 grid of lines containing 361 points, and two players compete to surround more territory than their opponent with white and blac k stones in turns. Since there is a great number of possibilities that can be played on the board, DeepMind initially declared that the strongest computer programmed Go players before AlphaGo were only able to compete with amateur players despite decades of efforts (AlphaGo). Traditional AI methods, including the successful computer chess machine, built a search tree over all possible actions. However, the old methods could not be successful in Go because it was difficult to determine the strength of possible board positions and moves (AlphaGo). Researchers at DeepMind integrated Advanced Tree Search with Deep Neural Networks in order to understand the aspect of the board positions. According to the article The story of AlphaGo so far, the neural networks contain millions of neuron-like connections to calculate all possible moves, the Policy Network selects the next move, and the Value Network predicts the winner of the game (AlphaGo). Furthermore, with large amounts of amate ur games data, AlphaGo understood what reasonable human play would look like, and developed itself through a process called Reinforcement Learning (AlphaGo). In March 2016, AlphaGo defeated Sedol Lee by 4-1 and became the first computer programmed player to win over a professional human Go player. DeepMind proposed that the goal of AlphaGo was not only to defeat professional human Go players, but also to implement AI in real-world situations. DeepMind believes that the approach of a cognitive programmed player will be applicable to real world structured problems sharing analogous features with a game like go (AlphaGo). It will be especially effective in problem-solving situations where the correct sequence is significant or planning tasks such as protein folding, reducing energy consumption, or searching for revolutionary new materials (AlphaGo). Likewise, the article Is chess the drosophila of artificial intelligence? A social history of an algorithm also has a similar viewpo int. Since the mid-1960s, computer scientists have referred to chess as the drosophila, or fruit fly, of AI because chess is a relatively familiar, accessible, and simple experimental technology that can be applied to create valid information about more complex technology (Ensmenger 5). Ensmenger showed that algorithms of chess acted as a bridge to new technologies for computer software and for computer games in particular, and he emphasized that it is important to develop tools and methodologies for learning new technology (5, 23). By helping researchers in computer science to enhance the capacity of AI, chess is a suitable example of how games help AI adapt to realities and solve real-world problems. While I was learning about AI in another course, I found a video on TEDx YouTube that strongly supports my thesis. It is called Artificial intelligence, video games, and the mysteries of the mind by DeepMind senior research scientist Raia Hadsell, who earned her Ph.D. in Computer S cience at New York University. Her main thesis was Artificial intelligence could be the powerful tool we need to solve some of the biggest problems facing our world (TEDx Talks). There are many resources about AI, but what made me use this video as a primary source of my paper was that she worked with video games to prove her hypothesis. From the book, From counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism, Turner appeals that people should understand and control over the computer program as a tool, and the program should instruct users for control (115). Activities with computer and video games had once treated as technologies of dehumanization and anti-society, and, in the other hands, counterculture had been formed. Individuals, who controlled over the technology and invented for pleasure, were considered as hackers. The hackers from AI labs contributed to invention of SpaceWar and recognized as countercultural pioneers (Turner 116). Is it just a coincidence that both Hadsell and hackers are (AI researchers) who wanted to expose the technology and improved the world. I believe Turner wanted to suggest that the hacker culture allows people to learn computer technology as they wish to learn something about the world at large. There are conservative views on new technology, particulary on AI, mostly for taking humans working place or not having an ability to make a judgment like human beings. I suppose, despite of the pessimistic view on AI, Hadsell shares the hacker ethics that she wanted to expose the capability of AI and control the technology to solve the structured problems. Moreover, according to her, games are useful to objectively evaluate the AI agent and to compare scores with other AI agents. More importantly, Hadsell emphasized that games are a microcosm of human culture, and diverse and ubiquitous (TEDx Talks). However, she did not explain enough about why video games are the most s uitable medium. I believe the article, Anytime, Anywhere: Tetsuwan Atomu Stickers and the Emergence of Character Merchandizing, can help explain why Hadsell choose video games as a medium of her experiments. Steinberg describes how media ubiquity with character stickers can be a communicative medium or technology of connection (128-129). He explains that characters that can be stuck anywhere and seen anytime have a capacity for interpersonal communication and persuasive force (Steinberg 128-129). Like Steinberg exemplified with the character sticker, video games are casually accessible, embedded in the environment, and connected to ubiquitous network structures. Therefore, the video games can be an effective medium of Hadsells presentation. To prove her hypothesis, her team tested 57 Atari games, and in most of them, the AI performed better than humans. She showed BreakOut and Pong as examples to prove how machines can quickly evolve with reinforcement learning (I believe Henr y Lowoods article could prove why she used Atari games to test her experiments). In the last part of the video, she defined three reasons why she wanted to research AI. The first reason is to gain intelligence through interactions with a complex world (TEDx Talks). With another video game, The Infamous Montezumas Revenge, she wanted to exemplify that AI can break down complicated problems to simpler problems in order to answer questions and learn from them. The second reason is that she was deeply curious about how we work, and AI may be exactly the platform we need to prove those mysteries (TEDx Talks). The way AI learns from a video game with reinforcement learning is similar to how humans learn. As Turner supposed, Hadsell wanted to study the technology to learn something about the world at large (135). The last reason is that AI may be the powerful tool that we need to solve our problems to cure disease, to ease inequality, and to save the warming planet (TEDx Talks). As she mentioned, video games could be perfect places for AI agents to practice real-world tasks. There is not yet a complete artificial intelligence, but she believes that it is possible we could see one develop in the next decade. Hadsells three reasons greatly match my thesis that video games help AI adapt to the real world and solve physical problems that share similar properties to video games. While Hadsell tested her experiment with relatively simple Atari games, Artur Filipowicz, an AI researcher at Princeton University, has been trying to build AI software for autonomous vehicles using Grand Theft Auto V. GTA V is an action-adventure video game published by Rockstar Games, and it allows players to freely roam in an artificial city based on Los Angeles. The problem Filipowicz attempts to solve is that autonomous vehicles AI should be able to recognize stop signs. Since the failure of AI could cause a human fatality, it must perform the tasks without a single mistake. Video ga mes that provides the virtual space could allow users and researchers to simulate situations that can be happened in the real-world or that is too dangerous to be happened or causing physical damages in reality. In addition, the cyber space of GTA V actually resembles the existing city. The virtual space that copies the real-world could act as an augmented reality, and provides more immersive experience to users. These reasons led Filipowicz to use GTA V to solve this real-world problem. I believe the book Hamlet on the Holodeck by Janet H. Murray also explains why GTA V is the perfect system for Filipowiczs research. According to Murray, games have a spatial capacity to represent navigable space (79-80). Because the cyber city of GTA V offers an artificial environment of Los Angeles, the game allows Filipowicz to develop and test his software without damaging anything in the real world. Furthermore, Murray also insists that video games have the encyclopedic capacity to simul ate real-world-like situations. She used the video game SimCity to show that the software calculates the effects of each change by using models very like the ones used by social scientists and policymakers to study urban systems (Murray 87-88). Filipowiczs software could not only navigate through virtual streets and roads but also react to stop signs as the software would drive on real roads. Unlike the Atari games, video games, designed with encyclopedic capacity, provides more broad range of possible simulations that players can interact with greater freedom. Before researching for my thesis, I considered GTA V as a violent game that the users mainly play to rob, assassin, kidnap and so on. I did not also think about using GTA V for a scientific experiment. Moreover, playing such a high quality games require me to buy an expensive graphic card. These games providing immersive experience with ultra HD resolution contributed greatly to the improvement of graphic cards. The gra phic processing unit turned out to be incredibly effective when the graphic processing unit is applied to the calculations needed for neural nets. The GPU expeditiously manipulate memory to create images in a frame buffer. Because GPU was originally and mostly developed to dispay graphics for computer gaming, it decrease the unit costs and offered scale economies as well. This improvement also favors engineers to exam and produce better algorithms as well as allows computers to absorb larger data in a shorter period of time. For example, GPU enables the cryptocurrency miners to solve tough calculations in order to mine more cryptocurrencies. Video games like GTA V devoted to the improvement of technology both directly and indirectly. Particularly, GTA V provides the cyber space for researchers to test the hypothesis, and demands the development of hardware. In the actual test with the video game, the software could only detect 95.5% of the stop signs within 20 meters, and the software designers need to increase the accuracy in order for the application to be implemented (Filipowicz 24). The way Filipowicz used GTA V to simulate real-world problems in virtual space supports my thesis. GTA V acted as a medium to help the AI software adapt to the reality and solve structured problems that features analogous property to the game. Nowadays, many people talk about AI, and big IT companies strive to develop and implement this technology. Nevertheless, it is still controversial whether AI is truly beneficial to humans or it is likely to be a risk. Cognitive technology can reduce time and cost for many product and services as well as have abilities to learn and compute to provide good advices to people. Despite of the advantages, there are cons about AI too. For instance, some people believe that AI can be programmed to do something devasting, lead to major job loss, or do not have an ability to make judgments like humans. Not only the people from tech field, but also entire world are debating the aftereffect of the intelligent system. Some people might think that AI is years away from influencing our lives, but AI is actually affecting our daily life and our decisions such as smart phone applications, social media feeds, smart home devices, online advertising network, and so many others. In fact, the first time I experienced a cognitive program was when I played a video game. However, I was only aware of AI in video games as NPCs that either entertain players or instruct beginner and intermediate players. I now know that video games can be a great place where people and AI can practice physical problems. It has been proven that artificial intelligence and video games help develop each other. In addition, with the examples of DeepMind, Hadsell, and Filipowicz, I believe that video games can be a suitable medium that assists AI to adapt to the reality and solve problems facing the real world. Don’t waste time! Our writers will create an original "Using Video Games In Developing AI" essay for you Create order

Wednesday, May 6, 2020

The Meiji Restoration Free Essays

university of georgia| The Meiji Period made Japan big! | Midterm Question 2| | christian driver| 10/23/2012| | The Meiji restoration in Japan is known as the end of Japan’s isolationism, and its entrance into the world as a global player. However, the Meiji restoration is chiefly responsible for the development and advancement of Japan as an eastern world power. Japan’s economy was greatly bolstered and new philosophies and ideals from the west flooded in. We will write a custom essay sample on The Meiji Restoration or any similar topic only for you Order Now These ideas opened minds to different ways of thought. The reason the Meiji restoration took place is due to the western powers and cultural and political turmoil. When the â€Å"black ships† arrived in Japan, the Tokugawa shogun realized that they were technologically outclassed by the western nations, he agreed to treaties that put the west at an advantage, and Japan at a disadvantage. Many leaders were angered by these treaties and feared that Japan would share the same fate as many other Asian countries. Thus, the Meiji emperor was â€Å"restored† to power, but he did not rule directly. He was expected to accept the advice of the daimyo that had overthrown the shogun, and it was from this group that a small number of ambitious, able and patriotic young men from the lower ranks of the samurai emerged, to take control and establish the new political system. At first, their only strength was that the emperor accepted their advice. In addition several powerful feudal domains provided military support. They moved quickly, however to build their own military and economic control. By July 1869, the feudal lord had been requested to give up their domains, and in 1871 these domains were abolished and transformed into prefectures of a unified central state. The abolition of feudalism made tremendous social and political changes possible. Because of the Meiji reforms millions of people were suddenly free to choose their occupation and move about without restrictions. By providing a new environment of political and financial security, the government made investments in new industries and technologies possible. The government led the way by building railways and shipping lines, telegraph and telephone systems; three shipyards, ten mines, five munitions works, and fifty three consumer industries (making sugar, glass, textiles. cement. chemicals, and other important products)[Taira,85]. This was very expensive, however and strained government finances, so that in 1880 the government decided to sell most of these industries to private investors, encouraging such activity though subsidies and other incentives. Some of the daimyo and merchants who built these industries established major corporate conglomerates called zaibatsu, which controlled much of japans modern industrial sector. The government also introduced national educational systems and a constitution creating an elected parliament called the diet. They did this to provide a good environment for national growth, win the respect of the westerners, and build support for the modern state. In the Tokugawa period, popular education had spread rapidly, and by 1872 the government established a national system to educate the entire population. By the end of the Meiji period, almost everyone attended the free public schools for at least six years. The government closely controlled the schools; making sure that in addition to the skills like mathematics and reading all students studied â€Å"moral training†, which stressed the importance of their duty to the emperor, the country and their families [Fridell, 823]. Catching up on the military sector was a high priority for Japan in the era of European and American imperialism. To win the recognition of the western powers and convince them to change the unequal treaties that Japan had been forced to sign in the 1850’s, Japan changed its entire legal system, adopting a new criminal and civil code modeled after those of France and Germany. The western nations finally agreed to revise the treaties in 1894, acknowledging Japan as a equal in principle, although not as an international power. Universal conscription was introduced, a new modeled army after the Prussian force, and a navy modeled after the British was established which led to new conflicts of interest in Korea and Manchuria. This time between Russia and Japan , led to the Russo-Japanese war in 1904-05. The Japanese army won this war, gaining territory and finally some international respect. Japan further increased its influence on Korea and annexed it completely in 1910 [parsons,23]. In Japan, the success in war caused nationalism to increase ven more, and other Asian nations also started to develop national self confidence. The relatively quick success of the Japanese was not to be attributed mainly to external factors, such as the impact of the west on Japan, because other countries of comparable experience or size reacted quite differently to external variants and pressures. The reasons should rather be sought in internal changes, such as the great homogeneity of the Japanese people and their strong self- identity. Their awareness of the possibilities of learning abroad was also a distinct advantage. Even the social tensions of the late Tokugawa times were an asset to a country facing great changes. And it should be remembered that, though Japan was preindustrial in economy and feudal in political pattern, its economic and political institutions were highly complex and sophisticated. The country had standards of bureaucratic rule that did not suffer by comparison with the west in honesty or efficiency. With perhaps 45 percent of its men and 15 percent of its women literate, Japan also was not far behind the leading countries of the West in literacy levels. Another important factor was that the change could be justified by Japanese minds, not through newly learned foreign concepts, such as democracy or, later, communism, but by Japan’s own ancient system of imperial rule. The utilization of a native ideology undoubtedly smoothed an otherwise wrenching change and made it somewhat less traumatic. Japan became a very robust nation with as much potential as any western country. The Meiji reforms helped create an industrial, capitalist state with a powerful economy and military. The government also introduced a constitution by creating an elected parliament called the diet to win the respect of westerns and to generate a good environment for national growth. Japan gained recognition by the West and stayed an independent country. The Meiji restoration was very significant and fundamental for Japanese economy and the recognition of the rest of the world. Millions of people were suddenly free to choose their occupation and move without trouble. The main effect of the Meiji restoration was that it formed a strong, unified and centralized government which regulated all the aspects of society and in addition the government set up new universities and new school to teach people the modern technology. Work sited Cite your info here, this is an example of how to do it! Straight copied and pasted from the jstor: The Abdominal Skeleton of Tropidurid Lizards (Squamata: Tropiduridae) Omar Torres-Carvajal Herpetologica , Vol. 60, No. 1 (Mar. , 2004), pp. 75-83 Published by: Herpetologists’ League Article Stable URL: http://www. jstor. org. proxy-remote. galib. uga. du/stable/3893573 This is how you edit it ! Omar Torres-Carvajal,The Abdominal Skeleton of Tropidurid Lizards (Squamata: Tropiduridae), Herpetologica , Vol. 60, No. 1 (Mar. , 2004), pp. 75-83,Herpetologists’ League, http://www. jstor. org. proxy-remote. galib. uga. edu/stable/3893573 Remember to catalogue multiple citations in alphabetical order and to indent every line after the first one. Take out extra words such as â€Å"Published by†, etc. and try to remove the hyperlinks! Everything else is edited, but since I did not receive the citations you have to edit this yourself! Good luck and see you tomorrow in class! How to cite The Meiji Restoration, Essay examples

Tuesday, May 5, 2020

Hippolytus Analysis Essay Example For Students

Hippolytus Analysis Essay A monologue from the play by Euripides NOTE: This monologue is reprinted from The Plays of Euripides in English, vol. ii. Trans. Shelley Dean Milman. London: J.M. Dent Sons, 1922. HIPPOLYTUS: By a fair semblance to deceive the world,Wherefore, O Jove, beneath the solar beamsThat evil, woman, didst thou cause to dwell?For if it was thy will the human raceShould multiply, this ought not by such meansTo be effected: better in thy faneEach votary, on presenting brass or steel,Or massive ingots of resplendent gold,Proportioned to his offering, might from theeObtain a race of sons, and under roofsWhich genuine freedom visits, unannoyedBy women, live. But to receive this worstOf evils, now no sooner are our doorsThrown open than the riches of our houseWe utterly exhaust. How great a pestIs woman this one circumstance displays;The very father who begot and nurtured,A plenteous dower advancing, sends her forth,That of such loathed incumbrance he may ridHis mansions: but the hapless youth, who takesThis noxious inmate to his bed, exultsWhile he caparisons a worthless image,In gorgeous ornaments and tissued vestsSquandering his substance. With some noble raceHe who by we dlock a connection formsIs bound by hard necessity to keepThe loathsome consort; if perchance he gainOne who is virtuous sprung from worthless sires,He by the good compensates for the illsAttending such a union. Happier he,Unvexed by these embarrassments, whose brideInactive through simplicity, and mild,To his abode is like a statue fixed.All female wisdom doth my soul abhor.Never may the aspiring dame, who graspsAt knowing more than to her sex belongs,Enter my house: for in the subtle breastAre deeper stratagems by Venus sewn:But she whose reason is too weak to frameA plot, from amorous frailties lives secure.No female servant ever should attendThe married dame, she rather ought to dwellAmong wild beasts, who are by nature mute,Lest she should speak to any, or receiveTheir answers. But the wicked now deviseMischief in secret chambers, while abroadTheir confidants promote it: thus, vile wretch,In privacy you came, with me to formAn impious treaty for surrendering upMy royal fathers unpolluted bed.Soon from such horrors in the limpid springMy ears will I make pure: how could I rushInto the crime itself, when, having heardOnly the name made mention of, I feelAs though I some defilement thence had caught?Base woman, know tis my religion savesYour forfeit life, for by a solemn oathIf to the gods I had not unawaresEngaged myself, I neer would have refrainedFrom stating these transactions to my sire;But now, while Theseus in a foreign landContinues, hence will I depart, and keepThe strictest silence. But I soon shall see,When with my injured father I return,How you and your perfidious queen will dareTo meet his eyes, then fully shall I knowYour impudence, of which I now have madeThis first essay. Perdition seize you both:For with unsatiated abhorrence, stillGainst woman will I speak, though some objectTo my repeating always the same charge:For they are ever uniformly wicked:Let any one then prove the female sexPossest of chastity, or suffer me,As heretofore, against them to inveigh.